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Systems & Games

BrickBreaker — Retro Arcade in x86 Assembly

A full game engine hand-coded in x86 Assembly with direct VGA rendering.

2024
OVERVIEW

The Project

A classic brick-breaking arcade game, reinvented and built from scratch in x86 Assembly with a modern, minimalist approach. It demonstrates system-level mastery through direct VGA mode access, custom keyboard interrupt handling, and low-level memory optimization.

Objectives

  • Demonstrate system-level mastery by hand-coding a full game engine in Assembly.
  • Match the frame-rate and precision of commercial retro games.
  • Tools & Technologies

    MASM assemblerDOSBoxCustom SVG assets
    METHODOLOGY

    The Approach

    1

    Direct VGA mode access for rendering; keyboard ISR for input.

    2

    Stepwise build: bootstrapping, draw loop, input handling, rendering.

    3

    Bitwise collision detection and frame-perfect movement.

    OUTCOME

    Results & Learnings

  • A smooth-playing, nostalgic arcade experience in pure Assembly.
  • Hyper-responsive input via custom keyboard interrupt handling.
  • Key Learnings

    • Insight into how graphics, input, and physics interact at the machine level.
    • Validated incremental, low-level programming methodologies.
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